10 July 2003
Thief: The Dark Project, along with its sequel The Metal Age, is one of the best games ever. It was innovative, it rewarded invention, it was scary, it had plot, it had character, it…but that’s another entry. It also had quality level design all the way through.
From TDP. This limited resources mission follows one of the best cutscenes in either game, where…no, I can’t tell you. It does set up part of the sequel, though. The level itself’s not bad for one that featured spiders, my most hated foe, prominently.
Also good because this is the level where I discovered a cool trick: the ratbeasts and bugbeasts that patrol with fire elementals can be taken out with almost zero effort. If you blackjack a ratbeast in a tunnel that they all use and retire to the shadows, they’ll all mill about while the elemental wanders through them, burning and eventually killing them.
From TMA. Even though it’s for the most part unexceptional, there are a few things to note. First of all — and most spectacular — is the entrance to the level along the Thieves’ Highway, also known as the rooftops. Gasp! at the perilous drops. Chuckle! at the slanging match between rival guards. Rejoice! as you finally reach Soulforge.
Not enough? Well, there are six entertaining recordings from Karras, and one rather chilling one. To top it all off, there’s some food for thought in the form of his New Scripture of the Master Builder. It’s not exactly light reading.